Titles
0No titles unlocked yet.
Equipped: None
Local record
No titles unlocked yet.
Equipped: None
| Class | Attempts | Accuracy |
|---|---|---|
| Recognition | 0 | — |
| Recall | 0 | — |
| Spot flaw | 0 | — |
| Sequence | 0 | — |
| Pair up | 0 | — |
| Cloze | 0 | — |
| Explain back | 0 | — |
| Worked example | 0 | — |
| Typed input | 0 | — |
| Numeric input | 0 | — |
The System requires 10 attempts before adapting task-class issue rates.
New-life growth: 1.1×
The System maintains an archive of learning aspects. Chart one to receive its tasks.
Playing locally needs no account. A magic link enables encrypted-session sync.
Local exports are untrusted files. Imports are validated by the engine and remain on this device.
Detailed records are retained for the latest 20 lives.
You rejected client-authored progression by tracing engine-owned state invariants.
Extreme specialization slows both player and skill growth.
A failed fusion reveals a hint and improves the next attempt.
A skill is a repeatable capability, not a one-time reward.
Fusion creates a new skill without consuming its sources.
Scenario rewards become permanent only after the terminal challenge clears.
A missed day records a foregone opportunity but removes no progress.
Objectives become progress only when their completed quest is claimed.
Skill XP accumulates across many small practice sessions.
A complete cycle reveals the hidden structure of System progression.
Something shifts when System progression evidence survives this form of directive.
D-grade pressure exposes which System progression patterns endure.
A greater task exposes what routine System progression directives conceal.